Post by baha on Nov 11, 2006 15:44:50 GMT -5
Bard
ABILITIES
- By default, Bards gain the Song ability.
Song
Bards live totally immersed in music from birth. They are born to the music of the people around them and learn from a young age to find music and components of it in everything around them. Because of this nature with music they are open to the music of the gods that let them give bonus’ to their allies.
With the first level Song, Bards can increase one stat for everyone in the bards group for several turns.
# of uses per RP: unlimited
Duration: 10 Posts
Recharge time: 5 Posts
Maximum: 1 Increased stat
How it works
During a fight a bard will play a special song whose lyrics describe what is being increased. The song is sung in the first turn and after that turn the boost is given. Examples: Increased Strength, Speed, Flexibility, Magical Power.
- At level 10, Bards are granted access to special Class-based skills found in the Magic Shop and can use Sound Waves to physical damage people.
- At level 25, Song becomes Divine Song and also gain the use of a Twilight Horse*
Divine Song
# of uses per RP: unlimited
Duration: 10 posts
Recharge time: 5 posts
Maximum: 1 Stat Decrease
Bards now can learn the darker side of songs. These songs can rack the brain of any person the bard chooses, and with this they gain crippling effects. This can range from not being able to control one’s body correct to being as weak as a small kitten.
- At level 40, Divine Song becomes Twilight Song
Twilight Song
# of uses per RP: unlimited
Duration: 10 Posts
Recharge time: 5 Posts
Maximum: 2 Stat increases
Bards are now able to sing more advanced songs. These songs normally aided by an instrument of some sort can increase multiple stats and can even make a person move as if there were two of them or work for twice as long as he or she could without the effect.
Special: MELODY OF TIMEOnce per Role-Play a bard is able to tap into the music of the sands of time. With this ability the bard can control its flow and even reverse it in a small area. This can let the bard stop time for a person or speed it up for them. They can even create warp holes and call back people from the past. This must be used in extreme caution though since if used incorrectly it can create a rift in the space time fabric destroying the local universe.
WEAPON
The Bard often uses a simple staff or walking stick as his/her weapon, as they prefer to avoid battle and remain on the supportive side. They can also wield instruments as if they were weapons.
Bards can wield staves and any lightweight musical instrument.
ARMOUR
Bards are well-known for wearing simple robes of solid colors, usually earthy-tones.
Bards can only wear robes or light leather armor.
MAGIC
The magic abilities for Bards is high, as they spend the majority of their lives honing this rather than the use of melee weapons and strength. They use their magic for support of their allies, and status ailment-inducing spells towards opponents
Bards can use all Basic Magic, and Advanced Support Magic.
COMMON RACES
Bards are most commonly found in the Human category, but traits of Bards are often found in Elves due to their love of music.
*Twilight Horse Information- Twilight Horses are special breeds of horses grown specially in the Twilight Moon Territories. They are able to telepathically speak with their owner, as well as fight in battle with them. Generally, each horse has two elements and songattacks performed by the Bard can take on the two elements at any given time.
Nightshard- A dark-colored horse of Dark and Nature elements.
Sunfire- A white-colored horse of Light and Fire elements.
Frozengale- A gray-colored horse of Ice and Wind elements.
Ironshock- A tan/brown-colored horse of Metal and Electricity elements.
Venomrain- A various-colored horse of Poison and Water elements.