Post by ±Witchcraft± on Feb 17, 2008 22:42:54 GMT -5
Elementalists
ABILITIES
- By default, Elementalists gain the (Insert Element Here) ability.
(Insert Element Here)
Elementalists were born with the ingrain power of a certain element, be it Earth, Air, Fire, Water, Lightning, Steel, Ice, Light, or Shadow. This lets them use their element without knowing any formal spells of it. They can even make their element out of thin air. Because of this effort needed to create matter out of nothing, it requires a decent rest period between uses.
With the first level (Insert Element Here), Elementalists can only create a small amount of matter of a certain element.
# of uses per RP: unlimited
Duration: 1 Post
Recharge time: 10 posts
How it works
During an RP an Elementalist can call on the supreme forces of their element and create the element in small amounts around them. They can then use this to fight with.
- At level 10, Elementalists are granted access to special Class-based skills found in the Magic Shop.
- At level 25, (Insert Element Here) becomes Divine (Insert Element Here)
Divine (Insert Element Here)
# of uses per RP: unlimited
Duration: 1 post
Recharge time: 5 posts
Elementalists are now able to create their element much more often and in much larger amounts since their bodies are stronger and able to handle the forces required better.
- At level 40, Divine (Insert Element Here) becomes Twilight (Insert Element Here)
Twilight (Insert Element Here)
# of uses per RP: unlimited
Duration: 1 Post
Recharge time: 2 posts
With the Twilight (Insert Element Here), Elementalists can now create their element every other turn since their bodies are used to the forces required to make matter. They are also able to break their element back down to give themselves energy.
Special:FUSION Once per roleplay, the elementalist is able to literally ‘fuse’ with their element- become one with it. That lets them control all of that element in a given area as if it was their own body. This also makes the elementalist immune to all attacks for the duration (2 posts).
WEAPON
Elementalists are a magic based class so they do not use many weapons. At most they will normally use a staff of some sort to channel their energy and may carry a light weapon for emergencies.
Elementalists can wield staffs and light weapons such as daggers and short swords.
ARMOUR
Like a Mage, Elementalists normally wear loose robes which allows their magic to move freely about. Enchantments are often put on these robes to enhance their element's powers
Elementalist can wear robes.
MAGIC
Elementalists are a strong magic class and can learn many magic spells. They are best with their own but can learn any low level black magic that does not directly oppose their own element.
Elementalists can learn all magic of their own element and basic level black magic of non-contradictory elementals.
COMMON RACES
Any race is popular for an elementalist.