Post by baha on Feb 24, 2008 12:36:13 GMT -5
Druid
ABILITIES
- By default, Druids gain the Control ability.
Control
Uses per roleplay: unlimited
Duration: 3 posts
Recharge: 2 posts
Druids are able to summon and control several weather types. Because they are still novices in their Arts, they cannot control severe weather like thunderstorms or blizzards.
Weather summonable:
Rain, clouds, enhanced sunlight/moonlight, snow, and hail.
How it works
During a roleplay, a druid is able to conjure the available weather he desires, or control weather already in the surrounding area. They need to concentrate on controlling the weather, else it could damage allies as well.
- At level 10, Druids are granted access to special Class-based skills found in the Magic Shop, AND are able to converse with any mortal creature.
- At level 25, Control becomes Divine Control
Divine Control
Uses per roleplay: unlimited
Duration: unlimited
Recharge: none
Druids are now able to keep their summoned or enhanced weather for a limitless amount of time.
Additionally, Druids gain the ability Nature Bond.
Uses per roleplay: unlimited
Duration: unlimited
Recharge: none
Due to their strong bond with nature, experienced druids can shapeshift into a mortal creature they have the strongest ties with. Druids are able to shift into this creature at any given time.
Druids may chose one creature from the following:
- Wolf
- Falcon
- Bear
- Sea Serpent
- Stag
- At level 40, Divine Control becomes Twilight Control
Twilight Control
Uses per roleplay: unlimited
Duration: unlimited
Recharge: none
With the Twilight Control, Druids are able to control blizzards, floods, typhoons, tornados, and hazes, as well as more powerful lighter weather, such as larger hail and blinding sun rays.
Special: WILDSTORM
Once per roleplay, a Druid is able to summon an intense storm, combining any and all storms he or she wishes. During this time the Druid becomes inanimate and must be protected by his or her teammates. The Wildstorm lasts 5 posts.
WEAPON
Druids mainly wield staves for basic defense. Lack of strength causes Druids to fight with their magic most often.
Druids can wield staves.
ARMOUR
Druids often wear earthy-toned robes, usually abnormally thick due to their natural and easy ability to use magic. They rarely wear armour, as it weighs them down.
Druids can wear robes.
MAGIC
Druids are able to perform basic magic spells of all types, including summons. They are strongest with their weather-based magic, and use that most frequently.
Druids can use all Basic Magic.
COMMON RACES
Druids are found most commonly in Elves, and are sparce in all other classes.