Post by baha on Feb 18, 2008 16:08:44 GMT -5
Berserker
ABILITIES
- By default, Berserkers gain the Berserk ability.
Berserk
# of uses per RP: unlimited
Duration: 4 posts
Recharge time: 4 posts (If provoked or angered during this time, they may immediately become berserk)
During battle, Berserkers may become “berserk” and completely loose speech and control over their body. In return, their strength and defense is almost godlike and uncomparable.
How it works
Usually during battles, a Berserker may occasionally become Berserk to fight more efficiently. This can be dangerous, though, as inexperienced Berserkers may not be able to tell friend from foe. A Berserker can generally become Berserk at will, though it is easier to become so if feeling high emotions, such as anger.
- At level 10, Berserkers are granted access to special Class-based skills found in the Magic Shop.
- At level 25, Berserk becomes Divine Berserk
Divine Berserk
Berserkers may choose a creature to bond with, granting them an abnormal, animal-like appearance while berserk, as well as special attacks reflecting the animal. Bersekers can only bond with ONE of the following creatures:
- Bull - Berserker gains two horns extruding outwards on each side of the head, and their skin turns a tanned-red color. Their physical strength is the highest with this bond, but they cannot use pre-equipped claws or armour.
- Ram - Berserkers gain two horns curled up on each side of the head. Their skin becomes very thick, and a slight gray color. They cannot use any weapon or armour, but their defense is extrememly high.
- Wolf - Berserkers gain razor-sharp teeth and thick claws, and a tail (black, white, or red). Their skin color matches their tail- either black, white, or red. In this form their senses are unmatchable: Perfect eyesight in darkness and light, extremely actue hearing, and a powerful sense of smell.
- Hawk - The Berserker's arms become wings, and their eye color turns gold. With the Hawk Bond, Berserkers gain the gift of flight, and their speed is at its highest here.
- At level 40, Divine Berserk becomes Twilight Berserk
Twilight Berserk
With Twilight Berserk, Berserkers can bond with an additional set of creatures (not included in the special).
With the new Bond, they can switch between their first bond and their second bond at any time.
New bonds:
Special:TRIPLICATE Once per roleplay, a Berserker can duplicate themselves into three additional berserkers that take on the form of the three animals the Berserker did not choose to bond with. Their minds are all connected due to them technically being the same person, and can fight using complicated plans.
- Unicorn - Berserker gains one long, sharp white horn extruding from their forehead, and their skin turns a a pale white color. Their accuracy and awareness is the highest with this bond, but they cannot use pre-equipped claws or armour.
- Dragon - Berserkers gains a thick pair of leathery, scaled wings. Their skin becomes very thick, and black. They cannot use any weapon or armour, but their speed is extrememly high.
- Basilisk - Berserkers gain thick, scaled skin in a deep green color. In this form their defenses are incredibly high and can withstand multiple blows.
- Minotaur - The Berserker gains two massive horns on each side of their head, as well as hooved feet. Minotaur Berserkers have incredible strength.
WEAPON
Berserkers usually use powerful equipped claws and physical strength during battle when in berserk-mode and while not, as when they loose their mind it isn't the easiest thing to use a weapon. In normal-mode, Berserkers still prefer to use claws or physical strength.
Berserkers can wield equippable claws.
ARMOUR
Berserkers often wear tough animal hides and furs, which is both light and thick. It also gives the berserker a sense of closeness to nature and wilderness. They usually prefer not to wear armour, as it slows down their quick attacks, and they do not wear robes as it barely provides the defense a berserker needs.
Berserkers can wear animal furs and hides, and light armor.
MAGIC
Because all but the most experienced Berserkers lose all sane thoughts while Berserk, Berserkers do not bother to train in the use of magic, for it is nearly impossible to ever use it.
Berserkers cannot use magic.
COMMON RACES
Berserkers are common through out large, sturdy races.