Post by baha on Nov 11, 2006 16:43:47 GMT -5
Death Knight
ABILITIES
- By default, Death Knights gain the Curse ability.
Curse
# of uses per RP: unlimited
Duration: 5 Posts
Recharge time: 2 posts
During battle, a Death Knight can curse an item of the opponent making negative effects happen.
How it works
Death Knights hold a strong connection to the dark gods of the underworld. Many of these gods are long forgotten and willing to help their few believers. With this power the Death Knights request evil at their opponents. This takes one turn to take effect and lasts for a short period.
Effects:
- Weight-Causes the item to triple in weight, making it harder for a person to move and fight
- Pain-Causes an item to cause harm to the person when ever it is in contact with them.
- Transformation-Causes an item to transform into a similar item for a short time.
- At level 10, Death Knights are granted access to special Class-based skills found in the Magic Shop.
- At level 25, Curse becomes Demonic Curse
Divine Curse
# of uses per RP: unlimited
Duration: 10 Posts for item curse, 5 for personal curse
Recharge time: 1, 2 Posts respectively
As well as being able to curse an item a death knight can now curse a person directly causing many debilitating effects.
Effects:
- Insanity-Causes the person to see illusions and hear voices, making it hard for them to fight.
- Reversal-Makes it so when the opponent tries to me his left arm/leg, his right arm/leg moves.
- Memory-Brings back a persons worst memories to cause them distress
- At level 40, Divine Curse becomes Twilight Curse and Death Knights can turn a bone from a fallen creature into a weapon for a short period of time.
Twilight Darkness
# of uses per RP: unlimited
Duration: 5 Post
Recharge time: 7 Posts
A death knight can take a fallen body around them and turn it into a zombie. This creature can do basic moves such as biting and fighting the opponent. These creatures get stronger as the Death Knight does and can eventually become a formable opponent.
Special: GODS OF DEATH Once per role-play a Death Knight is able to possess the mind of an enemy with a forgotten god and turn them into a beacon of evil energies. Any persons aligned with holy powers around that person will find their abilities unable to be used and any person using undead or evil powers will find their powers amplified. This will only last 5 turns before the person either overcomes the possession or dies.
- At Level 50 Death Knight can obtain a Skelatal Steed (which can be obtained at the Beast Shop), which becomes stronger as the student levels up:
DEATH KNIGHT STEEDS
Skeletal Horse- A powerful horse made of bones with a never ending stanima. It cannot travel through water, fire, or deserts. Horses cannot fight, but have a very strong defense.
Skeletal Wyvern- At level 60, the Horse becomes a Wyvren, or a winged horse. It can fly above land for endless time, and can fight with its powerful hooves.
Skeletal Eagle- A large, undead eagle. It can fly the Death Knight anywhere with a swift pace. It's only weakness is flying in Extreme weather, such as above cold icelands or hot deserts.
Skeletal Gargoyle -Level 60: A powerful corrupted creature that can fly through any type of weather, as well as fight with its deadly talons.
Undead Serpent- A thick undead snake about two feet thick and fifteen feet long. It can travel easily on all surfaces, but cannot go below ground.
Undead Basilisk- Level 60: A snake with a petrifying glare, the basilisk can travel without hesitation below ground and water, as well as above, without harming the rider. It can fight by paralyzing or turning the opponent to stone.
WEAPON
As a Death Knight, or Dark Knight, they usually use shadow-elemental swords, ranging from short swords to broadswords. They generally cast magic through their sword, so they often put energy-holding gems in their sword, usually in the hilt, so they do not run out of magic stamina during battle.
Death Knights can wield 1 handed or 2 handed swords.
ARMOUR
Branching off of the Warrior Category, Death Knights are similar to Warriors in Armour: they wear full Armour, the heavier the better. It provides excellent defense, but as a cost it raises the usage of magic stamina per spell.
Death Knights can wear heavy plate and mail armor.
MAGIC
Because of their connection with the fallen gods Death Knights can use a small amount of black magic but no white magic.
Death Knights can use weak black magic.
COMMON RACES
Being a Death Knight is popular among the beast and undead races, and occasionally in the human and elf races.