Post by darius on Jul 6, 2006 14:21:45 GMT -5
Well, I don't really care for the dice thing, and I like how my other site has battles, so I'll post the link here. The winner is the best roleplayer.
s11.invisionfree.com/MartoqFuture/index.php?showtopic=105&st=0
Also, for battling animals. Why post and then wait for a moderator or the admin to control the animal? I say we should control our prey, to make it easier. Sure, most people will get it everytime, but hey, it's much faster. The way it should be done is make a whole battle scene out of it. For instance, for a high-level creature, you would sffer injuries worse than a low-level one. Like a minotaur for example. It could grab you and start crushing you, then you have to have a legitimate way of getting out of that, which could be agreed with the mod about. Then the minotaur would suffer a hand injury and kinda pay attention to his hand, which in turn gives the characer time to killl the creature by maybe getting on it's head and swinging on one of it's horns to snap it's neck, or some other way perhaps maybe magic, arrows, spears, axes, swords, etc. As long as the mod dubbed it fair, it should be alright and your character can travel along, maybe healing himself or herself with magic or some sort of herb, maybe even a regenerating aspect of himself or herself. Also for special attacks, the user would be greatly fatigued, making him or her slower and less powerful and accurate in attacks. Defending yourself against a large thing bating at you, such as a dragon, would knock you over, or low-level, such as a bear, would fatigue you a bit. Which follows the law of conservation of mass and energy. It's also much more freestyle this way, giving us less restrictions, and more possibilities to actually make fights interesting. If anyone likes this idea, please post yes. If not, please post a reason why, and I will try to persuade you.
I post this becuase of the clan I made, if we have to follow the dice scene, it will slow down the clan contracts and hunting expeditions greatly.
s11.invisionfree.com/MartoqFuture/index.php?showtopic=105&st=0
Also, for battling animals. Why post and then wait for a moderator or the admin to control the animal? I say we should control our prey, to make it easier. Sure, most people will get it everytime, but hey, it's much faster. The way it should be done is make a whole battle scene out of it. For instance, for a high-level creature, you would sffer injuries worse than a low-level one. Like a minotaur for example. It could grab you and start crushing you, then you have to have a legitimate way of getting out of that, which could be agreed with the mod about. Then the minotaur would suffer a hand injury and kinda pay attention to his hand, which in turn gives the characer time to killl the creature by maybe getting on it's head and swinging on one of it's horns to snap it's neck, or some other way perhaps maybe magic, arrows, spears, axes, swords, etc. As long as the mod dubbed it fair, it should be alright and your character can travel along, maybe healing himself or herself with magic or some sort of herb, maybe even a regenerating aspect of himself or herself. Also for special attacks, the user would be greatly fatigued, making him or her slower and less powerful and accurate in attacks. Defending yourself against a large thing bating at you, such as a dragon, would knock you over, or low-level, such as a bear, would fatigue you a bit. Which follows the law of conservation of mass and energy. It's also much more freestyle this way, giving us less restrictions, and more possibilities to actually make fights interesting. If anyone likes this idea, please post yes. If not, please post a reason why, and I will try to persuade you.
I post this becuase of the clan I made, if we have to follow the dice scene, it will slow down the clan contracts and hunting expeditions greatly.