Post by ±Witchcraft± on Aug 1, 2008 17:19:26 GMT -5
Archer
The Archer, sometimes called Ranger, is a physical class that specializes in ranged weapons, which do less damage, but allow them to attack from a distance. Hunters traditionally use bows and crossbows for damage. Aside from their bow attacks, many Hunters have buff abilities that temporarily raise their stats, such as accuracy or increasing the damage their arrows inflict. They can also inflict status effects with their arrows, and sometimes have forestry related abilities such as detecting, capturing, or hiding from mosters.
ABILITIES
- By default, Archers gain the Precise Shot ability.
Precise Shot
# of uses per RP: unlimited
Duration: 1 Post
Recharge time: 3 posts
During battle, an archer may hit an enemy without chance of missing.
How it works
From the extreme training with their weapons, they learn how to ‘be the projectile.’ This merges their mind with what they just fired and lets them guild it with their mind. With this ability they can make an arrow or a bullet curve around a friend or even around corner. This creates a large strain on the mind and cannot be used constantly.
- At level 10, Archers are granted access to special Class-based skills found in the Magic Shop.
- At level 25, Precise Shot becomes Divine Shot
Divine Shot
# of uses per RP: unlimited
Duration: 1 Post
Recharge time: 3 posts (Precise Shot is only 2 posts)
As well as being able to guide a projectile the archer is now able to add an elemental effect to it.
- At level 40, Divine Shot becomes Twilight Shot
Twilight Shot
# of uses per RP: unlimited
Duration: 1 Post
Recharge time: 3 posts (Precise Shot is only 1 post and Devine Shot is 2 posts)
Maximum: 10 Projectiles
An archer can multiply their shot magically while in mid flight. This turns one project into as many ten. These projectiles though can not be controlled or be enchanted.
Special: VOLLEY Once per role-play an archer can multiply their shot magically while in mid flight. This turns one project into as many as one hundred. Each projectile can have its own element and can be directed to hit different people if required.
WEAPON
An archer in the past only relied on bows of different types, but now with the advancements in technology they also found how useful guns can be. Many though still rely on the tried and true bow and arrows. They best are said to be made by the archer‘s own hands.
Archers can wield bows/arrows or guns.
ARMOUR
Archers normally wear light animal hides that hug close to the skin. This is so they are not impeded when they have to draw their bows and fire their arrows. Leather also helps keep them light and agile.
Archers can wear light leather armor.
MAGIC
Archers have as much magical power as the race they come from. This is normally low since if they had magical potention they would have become a mage.
Archers can use weak magics.
COMMON RACES
Being one of the three most common character classes, the Archer class is used with almost all races.