Post by ±Witchcraft± on Aug 5, 2008 15:36:13 GMT -5
Paladin
ABILITIES
- By default, Paladins gain the Bless ability.
Bless
Uses per roleplay: unlimited
Duration: 5 posts
Recharge: 2 posts
A Paladin can bless their weapon to have different effects depending on the situation.
Effects:
- Healing-Heal damage on the holder when damage is done to an enemy
- Holy-Chance of holy damage on impact
- Crusader-Makes the weapon lighter and therefore faster to swing
How it works
During a roleplay, a Paladin is able to ask a god to bless his or her weapon with an effect. This takes one turn to take effect but can be done with a simple chant. This effect lasts for a short time before it has to be redone.
- At level 10, Paladins are granted access to special Class-based skills found in the Magic Shop.
- At level 25, Bless becomes Blessed Armor
Blessed Armor
Uses per roleplay: unlimited
Duration: Weapon 10 posts armor 5 posts
Recharge: Weapon 1 post armor 2 posts
Paladins are now able to bless their armor as well as their weapons
Armor Effects
- Guardian-Increased defensive power
- Retribution-Holy damage done to attacks
- Concentration-Ability to cast spells even when being attacked
- At level 40, Blessed Armor becomes Twilight Blessing as well as being able to create weapons out of holy dust found in the air. These weapons only last one turn.
Twilight Blessing
Uses per roleplay: unlimited
Duration: 3 posts
Recharge: 6 posts
With the Twilight Blessing a Paladin is able to ask a god or goddess to protect themselves or an ally from all damage. This creates a holy bubble around that person for the duration stopping all types of damage but reducing their melee attack speed in the process.
Special: DIVINE BLESSING
Once per role-play a paladin is able to take on the effect of a god or goddess. (see Priest/Priestess) They gain the same effects that a priest or priestess would but for only half of the duration because of their looser connection with them.
- At Level 50, Paladin's gain a steed (which can be obtained at the Beast Shop), which becomes stronger as the student levels up:
PALADIN STEEDS
Great Horse- A powerful white horse with a never ending stanima. It cannot travel through water, fire, ice, or deserts. Horses cannot fight, but have a very strong defense.
Pegasus- At level 60, the Horse becomes a Pegasus, or a winged horse. It can fly above land for endless time, and can fight with its powerful hooves.
Great Eagle- A large, light-colored eagle. It can fly the paladin anywhere with a swift pace. It's only weakness is flying in Extreme weather, such as above cold icelands or hot deserts/
Griffin-Level 60: A powerful lion-eagle that can fly through any type of weather, as well as fight with its deadly talons.
Great Serpent- A thick white snake about two feet thick and fifteen feet long. It can travel easily on all surfaces, but cannot go below ground.
Basilisk- Level 60: A snake with a petrifying glare, the basilisk can travel without hesitation below ground and water, as well as above, without harming the rider. It can fight by paralyzing or turning the opponent to stone.
WEAPON
Paladins normally prefer to get up close and personal when they fight and normally wield heavy weapons such as two handed maces, hammers and swords. They still are able to wield one handed versions with a shield.
Paladins can wield 1-2 Handed Maces, Hammers, and Swords
ARMOUR
Paladins wear large heavy metal armor like warriors. This is to keep them safe in their close quarters fighting.
Paladins can wear mail and plate at level 30.
MAGIC
Because of their holy nature Paladins are gifted with white or healing magic. But because they also wish to fight they cannot master it as well as a white mage or a priest can.
Paladins can use lower and medium level white magic.
COMMON RACES
Paladins are most common in Dwarf and Elf races.