Post by Armond on Apr 17, 2008 12:42:15 GMT -5
Name- Armond Silverblade the third
Age- 18
Date of Birth- 1989
Homelands- Danarth
Race- Human
Class- Necromancer
Final-
Age
Usable: Once every RP.
Cooldown: 20 posts.
Description:
Armond sucks time out of an object or creature, causing them to age 10-20 years in a mere minute and brings him down as many years as he wishes it to, as well as heals any wounds he may have and removes any effect of tiredness or similar. This effect wears off gradually as the cooldown goes down, and after a while the wounds will reappear and he'll grow very tired from the effect of losing time as fast as that.
----------------------------
{Accesory information}
Flute of the undead
A flute, roughly one feet tall and made out of a human bone without decorations and seems pretty new despite it's old age. The music from it is clear and nice, providing that you can play.
[enchantments]
If played near a dead body or more of them, up to five corpses will be reanimated and controlled by the one who plays the flute as long as the flute is played. Once the music stops the zombies or skeletons will attack everything indiscriminately until they're destroyed. To raise the corpses you don't have to play nice, neither to control them. A single tone causes one to awaken, a melody causes up to five. If one undead is destroyed while the flute is still playing another one will arise, providing there are enough corpses available. Armond rarely uses this due to his lack of control.
{Physical Description}
Armond stands roughly 5'6 tall, and is rather skinny due to his lack of physical training. He keeps his hair in a horsetail down to the center of his back.
When it comes to clothes Armond tends to prefer hooded jackets and shirts, sneakers and some fitting pants. The colors he chooses are black and white mainly, with decorations in white, black, ice blue and silver. He mostly wear some kind of silver jewelry as well, and is rather fond of the metal.
{Background}
Armond is from Danarth, a city well known for its high level necromancy some hundred years ago, which is what held the kingdom on its feet for so long. During that time a rather high amount of the population studied necromancy in various ways, and most of the labors were undead. This all stopped when the church in all other countries decided that they had had enough of this abomination of a country and after long and hard fights managed to destroy the kingdom in every way except its name.
Nowadays necromancers are shunned upon in the currently highly religious country, and can be thrown in jail for even a suspicion of them having dealt with the undead.
Armond grew up in a family with long lines of necromancers, and enjoyed studying the subject in the private library at his home, along with the medical studies to become a doctor like most of his family, which was a good way to learn about the human body as well as keeping up a legal facade.
The thing he studied hardest was the old Danarth, learning its language and the strange way of writing that they used there, to be able to read the old books with more details on the undead and how to create them.
At twelve years age he began to notice that there were pretty many rumors about his family, and that the only thing that kept him and his family safe was their money and the lack of evidence.
This is the point where he decided to write all his notes in Danarthian runes, which he still does.
But despite this, after another five years the church decided to take action and arrested his family for high level necromancy, grave robbing and several other severe charges, and Armond was thanks to his low age only put in a correctional facility while the rest of his family were sent to execution.
There he remained until he was eighteen, and thus old enough to be tried and, most likely, charged and executed as well.
This naturally didn't sit well with him, so at the first convenience he made a run for it and hid on a ship. He doesn't know it, but he did have some help from a couple of persons at the facility, nor that he was almost caught several times and just escaped by a fluke.
Of course, stowaways aren't really welcome on a ship, so he was put to work at once when they got out at sea. Yet again, luck was on his side and one of the seamen had a stroke, which allowed him to reanimate him during the night and kill the rest of the crew on the ship before they knew what happened.
By making the higher rankings into major undead, or thinking ones in other words, he was able to keep the ship floating and a number of simulacrum, undead that are well embalmed and looks like living humans aside from their dead eyes, managed to keep a relatively good face outwards, and he went undetected for a few months.
That is, up until he went in on an unknown and misty dock.
And from that, I'm pretty sure you'll figure out yourselves.
Age- 18
Date of Birth- 1989
Homelands- Danarth
Race- Human
Class- Necromancer
Final-
Age
Usable: Once every RP.
Cooldown: 20 posts.
Description:
Armond sucks time out of an object or creature, causing them to age 10-20 years in a mere minute and brings him down as many years as he wishes it to, as well as heals any wounds he may have and removes any effect of tiredness or similar. This effect wears off gradually as the cooldown goes down, and after a while the wounds will reappear and he'll grow very tired from the effect of losing time as fast as that.
----------------------------
{Accesory information}
Flute of the undead
A flute, roughly one feet tall and made out of a human bone without decorations and seems pretty new despite it's old age. The music from it is clear and nice, providing that you can play.
[enchantments]
If played near a dead body or more of them, up to five corpses will be reanimated and controlled by the one who plays the flute as long as the flute is played. Once the music stops the zombies or skeletons will attack everything indiscriminately until they're destroyed. To raise the corpses you don't have to play nice, neither to control them. A single tone causes one to awaken, a melody causes up to five. If one undead is destroyed while the flute is still playing another one will arise, providing there are enough corpses available. Armond rarely uses this due to his lack of control.
{Physical Description}
Armond stands roughly 5'6 tall, and is rather skinny due to his lack of physical training. He keeps his hair in a horsetail down to the center of his back.
When it comes to clothes Armond tends to prefer hooded jackets and shirts, sneakers and some fitting pants. The colors he chooses are black and white mainly, with decorations in white, black, ice blue and silver. He mostly wear some kind of silver jewelry as well, and is rather fond of the metal.
{Background}
Armond is from Danarth, a city well known for its high level necromancy some hundred years ago, which is what held the kingdom on its feet for so long. During that time a rather high amount of the population studied necromancy in various ways, and most of the labors were undead. This all stopped when the church in all other countries decided that they had had enough of this abomination of a country and after long and hard fights managed to destroy the kingdom in every way except its name.
Nowadays necromancers are shunned upon in the currently highly religious country, and can be thrown in jail for even a suspicion of them having dealt with the undead.
Armond grew up in a family with long lines of necromancers, and enjoyed studying the subject in the private library at his home, along with the medical studies to become a doctor like most of his family, which was a good way to learn about the human body as well as keeping up a legal facade.
The thing he studied hardest was the old Danarth, learning its language and the strange way of writing that they used there, to be able to read the old books with more details on the undead and how to create them.
At twelve years age he began to notice that there were pretty many rumors about his family, and that the only thing that kept him and his family safe was their money and the lack of evidence.
This is the point where he decided to write all his notes in Danarthian runes, which he still does.
But despite this, after another five years the church decided to take action and arrested his family for high level necromancy, grave robbing and several other severe charges, and Armond was thanks to his low age only put in a correctional facility while the rest of his family were sent to execution.
There he remained until he was eighteen, and thus old enough to be tried and, most likely, charged and executed as well.
This naturally didn't sit well with him, so at the first convenience he made a run for it and hid on a ship. He doesn't know it, but he did have some help from a couple of persons at the facility, nor that he was almost caught several times and just escaped by a fluke.
Of course, stowaways aren't really welcome on a ship, so he was put to work at once when they got out at sea. Yet again, luck was on his side and one of the seamen had a stroke, which allowed him to reanimate him during the night and kill the rest of the crew on the ship before they knew what happened.
By making the higher rankings into major undead, or thinking ones in other words, he was able to keep the ship floating and a number of simulacrum, undead that are well embalmed and looks like living humans aside from their dead eyes, managed to keep a relatively good face outwards, and he went undetected for a few months.
That is, up until he went in on an unknown and misty dock.
And from that, I'm pretty sure you'll figure out yourselves.