Post by Sea on Mar 4, 2008 18:33:02 GMT -5
{|Name|}
Sanet O'Malley
{|What's in a name?|}
Her name was once Sanura. She changed her name in a fit of anger at her mother for sending her to TMA. Sanura means 'young cat' in Japanese. Waneta means 'shape-shifter' in a certain Native American tongue. She combined the two, but got Saneta. She was angry at her mother, and at all women in general, so she took off the feminine 'a' to get Sanet.
Her last name, O'Malley, betray her Irish roots on her father's side. She believes she may be related to Grace O'Malley, the Pirate Queen of Ireland.
Her name was once Sanura. She changed her name in a fit of anger at her mother for sending her to TMA. Sanura means 'young cat' in Japanese. Waneta means 'shape-shifter' in a certain Native American tongue. She combined the two, but got Saneta. She was angry at her mother, and at all women in general, so she took off the feminine 'a' to get Sanet.
Her last name, O'Malley, betray her Irish roots on her father's side. She believes she may be related to Grace O'Malley, the Pirate Queen of Ireland.
{|Age|}
17
17
{|Date of Birth|}
December 21, 1991
December 21, 1991
{|Height|}- 5 Feet, Eleven Inches
{|Weight|}- 122 Pounds
{|Weight|}- 122 Pounds
{|Homelands|}
Manhattan, New York City. Born and raised.
Manhattan, New York City. Born and raised.
{|Race|}
Half-Cat, Half-Human
Half-Cat, Half-Human
{|Class|}
Shapeshifter
Shapeshifter
{|Final|}
~|Wild Inheritance|~
During her final, Sanet grows in size to the height of a tall oak, and gains the appearance of her ancestor, Grace O'Malley. Her skin shines pale red, her hair becomes long, wild and crimson and her eyes become a piercing silver-green, and her mouth is indistinguishable from her face. Her clothes change to that of a captain's, her coat is blue. Her Irish Skeine knife becomes a silver-blue cutlass. Everything glows brightly, from her cutlass to her clothes to her skin. In this form, she gains Grace O'Malley's skill at shapeshifting, an aspect of the female captain that history glosses over, and can change into any form once, this form having the same gargantuan size and coloration of the previously mentioned captain. With this size advantage, her attacks are far more powerful, and her defense is more resistant. She has only one minute of this, at which point she reverts to her old self. When she changes back, her clothes are left tattered and she will be in a coma that can last anytime from two days to over a week.
~|Wild Inheritance|~
During her final, Sanet grows in size to the height of a tall oak, and gains the appearance of her ancestor, Grace O'Malley. Her skin shines pale red, her hair becomes long, wild and crimson and her eyes become a piercing silver-green, and her mouth is indistinguishable from her face. Her clothes change to that of a captain's, her coat is blue. Her Irish Skeine knife becomes a silver-blue cutlass. Everything glows brightly, from her cutlass to her clothes to her skin. In this form, she gains Grace O'Malley's skill at shapeshifting, an aspect of the female captain that history glosses over, and can change into any form once, this form having the same gargantuan size and coloration of the previously mentioned captain. With this size advantage, her attacks are far more powerful, and her defense is more resistant. She has only one minute of this, at which point she reverts to her old self. When she changes back, her clothes are left tattered and she will be in a coma that can last anytime from two days to over a week.
----------------------------------------
{|Weapon|}
Captain's Skeine
A Skeine is a type of knife used Scotland and Ireland that is sharp on both sides of the blade. Sanet's Skeine is about one and a half hands long, and the blade is made of dark blue and white Druidic metals. The dark blue metals and white metals are swirled together, an on the blade, characters are inlaid in silver:
S
E
A
Its hilt is made of ebony and has an albatross engraved in it. At the end, there is a tiny removable cork. You are not advised to take this out. Opening this hole would result in all the sea water in it pouring out, and then Sanet would be very, very angry. The seawater is kept from evaporating by a simple charm. When used the Skeine is for its intended purpose, stabbing, it cuts cleanly, and somewhere, a tiny bit of seawater leaks into the cut, causing discomfort, of course. It has but one enchantment to its name: it can absorb elemental attacks pertaining to water. Since it's so small, it can only do this to low power attacks.
Captain's Skeine
A Skeine is a type of knife used Scotland and Ireland that is sharp on both sides of the blade. Sanet's Skeine is about one and a half hands long, and the blade is made of dark blue and white Druidic metals. The dark blue metals and white metals are swirled together, an on the blade, characters are inlaid in silver:
S
E
A
Its hilt is made of ebony and has an albatross engraved in it. At the end, there is a tiny removable cork. You are not advised to take this out. Opening this hole would result in all the sea water in it pouring out, and then Sanet would be very, very angry. The seawater is kept from evaporating by a simple charm. When used the Skeine is for its intended purpose, stabbing, it cuts cleanly, and somewhere, a tiny bit of seawater leaks into the cut, causing discomfort, of course. It has but one enchantment to its name: it can absorb elemental attacks pertaining to water. Since it's so small, it can only do this to low power attacks.
{|Armour|}
Vagabond's Guise
These are the clothes she wears in the picture at the top. It consists of a valero jacket made of soft, flexible leather that is surprisingly light. The gloves are made of a darker leather, the same flexible leather. Under this she wears a linen shirt under this, also a cutoff. Her pants are made of dark khaki material, and around her waist she keeps 'gear' in pockets and on her belt. She carries: her Skeine, a flashlight, smoke pellets(a little something she picked up in her travels) and a magic rope that stores as 3 inches long but can extend to any given length. She prefers to not where shoes.
Vagabond's Guise
These are the clothes she wears in the picture at the top. It consists of a valero jacket made of soft, flexible leather that is surprisingly light. The gloves are made of a darker leather, the same flexible leather. Under this she wears a linen shirt under this, also a cutoff. Her pants are made of dark khaki material, and around her waist she keeps 'gear' in pockets and on her belt. She carries: her Skeine, a flashlight, smoke pellets(a little something she picked up in her travels) and a magic rope that stores as 3 inches long but can extend to any given length. She prefers to not where shoes.
{|Accessory|}
Turquoise Pendant
Sanet's pendant was a gift from her father. It is the shape of an elongated tear drop, about an inch and a half in length, and is made of silver. Socketed in it is a slightly smaller turquoise stone of the same shape. The transition from the silver to the turquoise is seamless. It is on a silver chain, and Sanet never takes it off. It has no true 'power', unless you come from Disney and think that 'love' counts as a power or enchantment.
Turquoise Pendant
Sanet's pendant was a gift from her father. It is the shape of an elongated tear drop, about an inch and a half in length, and is made of silver. Socketed in it is a slightly smaller turquoise stone of the same shape. The transition from the silver to the turquoise is seamless. It is on a silver chain, and Sanet never takes it off. It has no true 'power', unless you come from Disney and think that 'love' counts as a power or enchantment.
{|Physical Description|}
Upon first seeing the shining, hazel cat eyes Sanet possesses, one can see the challenge of a free-spirited gambler. Another striking aspect of her feline appearance are the cat ears protruding from her head. They have a tendency of having one flat, the other up, so she often looks playful and confused, although she often understands most everything that's going on, from mathematical formulas to the slight flicker of doubt in one's poker face. Her ears are brown now, after many days of traveling at night, but if she gets out in the sun enough, they will return to their golden coloration, similar to her hair color. She cut her long blond hair when she was 12, leaving it short and spiky, and occasionally ruffled if she has just woken up or has lost a game of cards. It falls to her above her shoulders, where the hair is left with a choice. Point in, or point out? The hair rarely agrees, leaving her looking slightly contradictory, some strands pointing in, some out. She has heavy bangs, that occasionally cover her eyes. She manages to keep her pale face clear, partly because of the feline habit to keep your face clean, although one spot below her left eyes is perpetually dirty. When she wins a game of poker or laughs, you can see the brilliant white fangs flash in the sun, or fluorescent lighting if she's indoors.
Sanet is incredibly tall for a girl, standing proudly at five feet and eleven inches, nearly six feet tall. She is willowy and slender, apartly only 17% of her 122 pounds is fat. She is amazingly lithe, a benefit of being part cat. She is flexible and quick; she is prides herself on her speed. Her skin is smooth, still pale from too much time out at night. It is hairless, excluding her blond locks, her cat ears and her cat tail. She has several scars, most notably in the upper right arm, where she was shot. Her right arm isn't is quick as her left, now, but she hides the scar under an arm band. She refuses to tell anyone if it's hurting her unless she knows them incredibly well. It often does hurt, especially in the mornings and at night it has a muted aching to it. On her left side she has another nick, from when she narrowly dodged an enemy gang member weidling a knife. She had many close shaves while living in Manhattan.
Sanet has long legs, which certainly aid in her speed. She was long fingers as well, which are more likely to be found picking a lock rather than playing the piano. The lock-picking fingers are also artistic, both in the visual and literary sense. Not that she'd let many know that. Her nails are neat but never painted, and coming from her brilliantly modified pants come a tail, brownish gold in color. It is a great indicator of mood, often curled happily, reflecting her happy-go-lucky attitude.
Now, to speak of Sanet's attire. She often baggy khakis, perferrably with large pockets for hiding cards, or jeans with the knees worn through. Some of her jeans have patches on them, as she wore many of them on her three year 'vacation.' She often wears tees bearing band insignias and animals, and in the winter she wears these over long-sleeved shirts. She occasionally wears a plain, long-sleeved shirt if she is tired or feelign sad on some rare day. She loves her keds, although they have no sole support. They have no laces and are made of a blue-semi-paisley canvas material. She doesn't mind if they match her clothes or not, they're her favorite. To speak of make-up with Sanet would be taboo. She loathes all make-up, and will never concede to have even a particle of it on her face. She often does have a smear of dirt below her left eye, almost as a reminder to people that she is not a girly-girl. On the contrary, she is very much a tomboy.
Upon first seeing the shining, hazel cat eyes Sanet possesses, one can see the challenge of a free-spirited gambler. Another striking aspect of her feline appearance are the cat ears protruding from her head. They have a tendency of having one flat, the other up, so she often looks playful and confused, although she often understands most everything that's going on, from mathematical formulas to the slight flicker of doubt in one's poker face. Her ears are brown now, after many days of traveling at night, but if she gets out in the sun enough, they will return to their golden coloration, similar to her hair color. She cut her long blond hair when she was 12, leaving it short and spiky, and occasionally ruffled if she has just woken up or has lost a game of cards. It falls to her above her shoulders, where the hair is left with a choice. Point in, or point out? The hair rarely agrees, leaving her looking slightly contradictory, some strands pointing in, some out. She has heavy bangs, that occasionally cover her eyes. She manages to keep her pale face clear, partly because of the feline habit to keep your face clean, although one spot below her left eyes is perpetually dirty. When she wins a game of poker or laughs, you can see the brilliant white fangs flash in the sun, or fluorescent lighting if she's indoors.
Sanet is incredibly tall for a girl, standing proudly at five feet and eleven inches, nearly six feet tall. She is willowy and slender, apartly only 17% of her 122 pounds is fat. She is amazingly lithe, a benefit of being part cat. She is flexible and quick; she is prides herself on her speed. Her skin is smooth, still pale from too much time out at night. It is hairless, excluding her blond locks, her cat ears and her cat tail. She has several scars, most notably in the upper right arm, where she was shot. Her right arm isn't is quick as her left, now, but she hides the scar under an arm band. She refuses to tell anyone if it's hurting her unless she knows them incredibly well. It often does hurt, especially in the mornings and at night it has a muted aching to it. On her left side she has another nick, from when she narrowly dodged an enemy gang member weidling a knife. She had many close shaves while living in Manhattan.
Sanet has long legs, which certainly aid in her speed. She was long fingers as well, which are more likely to be found picking a lock rather than playing the piano. The lock-picking fingers are also artistic, both in the visual and literary sense. Not that she'd let many know that. Her nails are neat but never painted, and coming from her brilliantly modified pants come a tail, brownish gold in color. It is a great indicator of mood, often curled happily, reflecting her happy-go-lucky attitude.
Now, to speak of Sanet's attire. She often baggy khakis, perferrably with large pockets for hiding cards, or jeans with the knees worn through. Some of her jeans have patches on them, as she wore many of them on her three year 'vacation.' She often wears tees bearing band insignias and animals, and in the winter she wears these over long-sleeved shirts. She occasionally wears a plain, long-sleeved shirt if she is tired or feelign sad on some rare day. She loves her keds, although they have no sole support. They have no laces and are made of a blue-semi-paisley canvas material. She doesn't mind if they match her clothes or not, they're her favorite. To speak of make-up with Sanet would be taboo. She loathes all make-up, and will never concede to have even a particle of it on her face. She often does have a smear of dirt below her left eye, almost as a reminder to people that she is not a girly-girl. On the contrary, she is very much a tomboy.
{|Personality|}
To fully understand Sanet, we must do a cross-section. While seemingly transparently joyful, she truly has many layers. Let's start with the top layer that we all see on a day-to-day basis.
This is the outer layer where she throws caution to the wind in devil-may-care revelry. She is witty and happy-go-lucky; perfectly content being just about anywhere as long as she's not there too long. The two places she ever minded going to were Greenwich Village and TMA. She is very trusting of friends, and incredibly loyal. She has a seemingly short attention span, but this is only feigned to win poker and pool. Here she is transparent and kind.
Here is an interesting part of our cross-section. Just below her warm and friendly side lies a side far colder. Here is where she measures the odds, reads and interprets body language, and where she easily excels academically. This is where a suspicious, subconcious filter goes through every tiny detail before they check out as fine. This is where she is intelligent and alert, ready for action, similar to a poised hawk. She developed this when she was involved in gang activity, this is a layer that came from neccesity and the need to survive.
This is the part of her that blocks out her dislikes. This is the side the will be untrustful of all those female. Few girls can ever break through this barrier, as it keeps out even her mother. Then again, her mother is the reason this wall is in place, but information about that belongs in background. She also shuts out womanizers, or simply acts oblivious to their flirtatious antics.
Here we find a nicer part of Sanet. This where her trust spurts up like oil from the ground. This the part of her that would decide to give her life to save a friend, and where she empathizes and sympathizes with the problems of those dear to her. Her love of animals and nature is her as well. This side is full of reckless loyalty.
Here is an incredibly sad side of Sanet. This is where she mourns her father's disappearance and what makes occasionally stare out of windows at falling rain in pure misery. This is the side that she surpresses so as not to cry. This is where she locks on her saddest memories to reveal to few, almost none. This is the side of her that lapses into ways she rarely shows, including missing her mother and falling in love. She falls in loves with gentlemanly, intelligent boys on this layer.
Below this side is her artistic side. Perhaps it says something about the arts since it is so near her misery.This is where she writes, where she draws, as well as where her movements of dance come into play. Though she rarely ever dances, she dances with grace and joy, but this is an event few ears here of and fewer eyes see.
This is her final layer. This is reckless abandon and want for freedom, the side of her the shines when she goes for a run in the woods. This is where everything about her craves liberty, and where she is wishes to be as free as the wind. This side reflects her feline independence.
Now, to make things simpler, I'll add a list of likes and dislikes.
{Likes}
~The number 9/13
~Fish and Chips
~Vanilla Ice Cream
~Poker
~Pool
~Water
~Sailing
~Shooting Craps
~Making Stupid Bets
~Pets
~Friends*
~Traveling
~Being Outside
~Adventures
~Her Father
~Freedom
*Mainly guy friends
{Dislikes}
-Being told what to do
-Most members of the female race
-Being catergorized
-Being an outcast
{Loathes}
--Girly Girls
--Girls with a motherly nature
--Feeling homesick or missing her mother
--Make-up
{Falls for**}
Guys that are:
+Funny
+Gentlemanly
+Intelligent
+Fun
** It takes some one very special to get Sanet to fall for them. She rarely feels the need to be in love, and usually ignores it.
To fully understand Sanet, we must do a cross-section. While seemingly transparently joyful, she truly has many layers. Let's start with the top layer that we all see on a day-to-day basis.
This is the outer layer where she throws caution to the wind in devil-may-care revelry. She is witty and happy-go-lucky; perfectly content being just about anywhere as long as she's not there too long. The two places she ever minded going to were Greenwich Village and TMA. She is very trusting of friends, and incredibly loyal. She has a seemingly short attention span, but this is only feigned to win poker and pool. Here she is transparent and kind.
Here is an interesting part of our cross-section. Just below her warm and friendly side lies a side far colder. Here is where she measures the odds, reads and interprets body language, and where she easily excels academically. This is where a suspicious, subconcious filter goes through every tiny detail before they check out as fine. This is where she is intelligent and alert, ready for action, similar to a poised hawk. She developed this when she was involved in gang activity, this is a layer that came from neccesity and the need to survive.
This is the part of her that blocks out her dislikes. This is the side the will be untrustful of all those female. Few girls can ever break through this barrier, as it keeps out even her mother. Then again, her mother is the reason this wall is in place, but information about that belongs in background. She also shuts out womanizers, or simply acts oblivious to their flirtatious antics.
Here we find a nicer part of Sanet. This where her trust spurts up like oil from the ground. This the part of her that would decide to give her life to save a friend, and where she empathizes and sympathizes with the problems of those dear to her. Her love of animals and nature is her as well. This side is full of reckless loyalty.
Here is an incredibly sad side of Sanet. This is where she mourns her father's disappearance and what makes occasionally stare out of windows at falling rain in pure misery. This is the side that she surpresses so as not to cry. This is where she locks on her saddest memories to reveal to few, almost none. This is the side of her that lapses into ways she rarely shows, including missing her mother and falling in love. She falls in loves with gentlemanly, intelligent boys on this layer.
Below this side is her artistic side. Perhaps it says something about the arts since it is so near her misery.This is where she writes, where she draws, as well as where her movements of dance come into play. Though she rarely ever dances, she dances with grace and joy, but this is an event few ears here of and fewer eyes see.
This is her final layer. This is reckless abandon and want for freedom, the side of her the shines when she goes for a run in the woods. This is where everything about her craves liberty, and where she is wishes to be as free as the wind. This side reflects her feline independence.
Now, to make things simpler, I'll add a list of likes and dislikes.
{Likes}
~The number 9/13
~Fish and Chips
~Vanilla Ice Cream
~Poker
~Pool
~Water
~Sailing
~Shooting Craps
~Making Stupid Bets
~Pets
~Friends*
~Traveling
~Being Outside
~Adventures
~Her Father
~Freedom
*Mainly guy friends
{Dislikes}
-Being told what to do
-Most members of the female race
-Being catergorized
-Being an outcast
{Loathes}
--Girly Girls
--Girls with a motherly nature
--Feeling homesick or missing her mother
--Make-up
{Falls for**}
Guys that are:
+Funny
+Gentlemanly
+Intelligent
+Fun
** It takes some one very special to get Sanet to fall for them. She rarely feels the need to be in love, and usually ignores it.
{|Background|}
It was almost dusk in Manhattan when Sarah Frodgen arrived at a tiny flat on a rapidly darkening street. She climbed down the stairs to knock on a door, reading 'Apartment C4.' A tall, disheveled man came to the door. His cat ears were back in worry, his tail lashed and his eyes were alive with a blend of emotions. He ushered her in, and led her into a room in the back. It was neat, although the wallpaper was yellowed and peeling. A calendar hung from a wall, with a circled date. December 21, 1991.
"How is she, Sarah? Is it all going well?" The man stood awkwardly by the bed, holding the hand of a woman in the bed. It was his wife, who, as she had an immensly bulbous abdomen, was pregnant.
"Hush, Mr. O'Malley! I only just got here," snapped Sarah. She was unloading the tools of her trade, herbs, when she glanced up to see the man's hurt expression. In exasperation, she added, "Karen's been fine, Colin, and she still is."
This was the beginning of many hours into the night, until finally, at 11:43, Sanura O'Malley was born. Her parents were happy to have their baby girl, who due to Colin's appearence, could not be born in a hospital. She had inherited the cat ears, eyes and tail from Colin as the two lovers had hoped she wouldn't.
In August of 1996, Colin and Karen came to the conclusion that they could not send young Sanura to school. She looked far different, and in a neighborhood like their's, that could prove deadly. Colin decided to home school her, strengthening the ever-growing bond between father and daughter. Sanura adored her father, and while she loved her mother, preferred him. This was the beginning of a bond that even the unknown cannot sever.
In 2001, Colin began to introduce nine-year old Sanura to shapeshifting after her birthday. She quickly learned, and rejoiced in having even more time to spend with her father.
In 2002, Sanura woke up on December 21 with a feeling of anticipation. It was her eleventh birthday. It was eeriely quiet, though, and her parents were not waiting for her in the kitchen as they always did. On the table, there was a scrap of paper.
'Gone out to run errands. I'll be back before dinner' -Mom.
Gone?
On her birthday? Was it possible? She looked out the window to see the yellow blur of a taxi leaving the block. Perhaps Daddy was still sleeping.
But no consolation came in her parents' room. Her father was not still sleeping. Maybe he's hiding in the closet to surprise me, Sanura mused. She flung open the closet door to find it half empty. None of her father's clothes hung there anymore, and no shoes on the bottom. All that was there was a tiny wrapped both, the read:
From: Daddy
To: San
She tore it open, and found a silver necklace with a tear-drop shaped pendant. She found a little note in the box with it. She lifted it to eye level with trembling hands.
'Dear San,
Happy Birthday. I regret not being able to be here, and I'm afraid I won't be back for your next either. Or the one after that. I've had to go away, and I miss you very much already. I've gone to-' Here, a teardrop blotted away the rest of the sentence. The note continued as though nothing had happened. 'I love you very much. Love, Daddy.'
Sanura felt as though she were in a daze. She sat down quietly, put down the note, and put on the necklace. It didn't take as long as it normally did, as it usually took her sometime to get the clasp right. Then, she picked up the note, and slowly, painfully rose to her feet. She walked down the hallway robotically, and into her room, where she lay down on her unmade bed. Then, with one hand clutching the note, the other holding the pendant, she lay alone as she silently wept through her eleventh birthday.
She fell into a depression that lasted until November of the next year. It was then she resumed her studies alone, refusing to accept her mother's help. On her twelth birthday, she completed her first successful transformation, and walked through Central Park for an hour with no tail, no cat ears, no cat eyes. She had rarely been out during the day. For the first time in a year she felt happy.
In the spring of 2003, Sanura had effectively shown her mother she wanted nothing to do with her, and had begun to steal things. It started with cleverly swiped candy bars, and went to larger things. Most things she didn't need. Stealing was just something to do. By the winter of 2004, she had joined a gang. She was 13. She fit in for the first time, and was a loyal member of the gang, soon being able to call the shots with the leader. During that summer, her mother managed to muster enough money for a small apartment in Greenwich Village, a nicer, less violent part of Manhattan. This did not stop Sanura from taking the subway to meet with her 'friends'. In 2005, on February 28, Sanura went to pull a heist late at night at a jewelry store.
"Sirens! Damn, they found us! We got to get out of here!" came the yell from one of Sanura's comrades. Amongst the panic as the gang dispersed, Sanura walked calmly away to the subway, acting as though nothing was happening. She made it home, nd knew she had blown it. Her mom was over a Sarah Frodgen's, so Sanura packed up some things, dyed her hair brown with her mother's 'borrowed' hair dye, and went off to the bus station, leaving a painfully short note. 'Went'. It was there she boarded a bus that went to North Carolina. Ears and tail painfully hidden, she made it through the next few days without uttering a complaint.
She had taken a few books from her mother's and her bookcase, and spent those days reading immense novels with avid interest. She got off in North Carolina, and proceeded into the forest until she found a small, rural town. Here, she picked up a few more 'borrowed' items, and set off into the forest. She evaded the police for a good while, stealing as she went. On February 28, 2008, the police got a tip off about the whereabouts of Sanura. On the 29 she was caught, and on March 3 she was returned to Greenwich Village at 8:32 in the evening. The police said that since she was a minor, shewould stay there for the night. They would 'collect' her in the morning. That night, Sanura's mother pleaded with her to go to Twilight Moon Academy. This went on for a long while, until her mother said,
"Sanura.. your father went there when he was young. That's where he learned shapeshifting.. please go Sanura."
Sanura finally conceded to go, but with a biting remark.
"Fine. I'll go. But I'm not Sanura anymore."
Her mother was shocked.
"But Sanura.."
"I said I'm ont Sanura! I'm Sanet, now, and get used to it!" And those were the last words she had said to her mother. Her mother is still alive, but in that night Sanet packed her things once again, and in the morning left early without saying good bye, with two cat carriers among her suitcases and a ferret in her sweatshirt pocket.[/center]
{|Pets|}
Storm- A 5 year old black former tom cat with a white mark on his chest. He has golden-green eyes.
Squirrel- A four month old grey tabby long haired (former) she. She has copper eyes.
Mr. Twix- A 2 year old once-male ferret. He has a tendency to being a kleptomaniac.[/center]
{|Pictures|}
Sanet in Central Park on her birthday:
Sanet in the Gang:
Sanet before running away:
Stormy:
Pictures of Squirrel and Mr. Twix to come!
Sanet in Central Park on her birthday:
Sanet in the Gang:
Sanet before running away:
Stormy:
Pictures of Squirrel and Mr. Twix to come!