Post by acro.[Nymph] on Jan 30, 2011 17:39:27 GMT -5
Name- Kleora Excessum
Age- 19
Date of Birth- December First of the Black Year
Homelands- Terra Mori, Land of Dying
Race- Humanoid, unknown lineage, blood-elf ancestry
Class- Necromancer
Final- Per me Liberum
Through me, Be free[/color]
With this particular incantation, Kleora is able to create a flowing gateway to the dead through her own body. In this state, ancient souls and those who held particular power in life use Kleora's body as a vessel. In exchange for this brief freedom, the soul, or souls, will carry out Kleora's predetermined will. Predetermined because in this state she has no sense of being or control over her physical self. Depending on who gains access to the gateway, this attack's outcome will vary. If many lesser souls of war fill her, then Kleora's combative strength and ability will increase tenfold. Likewise, if her body is overcome with the spirit of an elemental divine or a Noble, her magical prowess will be altered and enhanced. Most often her outward appearance will remain the same, except for her eyes. Kleora's usually acidic green eyes fade to a starch white in this state, and if the beings that possess her are particularly powerful, her eyes take on the likeness of their eyes. Despite her reckless nature and ambiguity toward right and wrong, Kleora knows there are extreme risks that go along with this incantation, and her own life is put under extreme stress for the duration of the summon. There are some spirits who would try to overtake her permanently, resulting in a devastating backlash for Kleora, and if one were to succeed, her own soul would be lost. Because of these dangers, this attack is used as a last resort in nearly all senses of the word "last". Once the gateway is sealed off, signaling the end of the incantation, Kleora is in her most vulnerable state. Her mentality is chaotic, her physical self is degenerated, and her magical abilities are non-existent. It would only take half of a hand to tally the number of times Kleora has been forced to use this end-all-be-all move.
{Physical Description}[/u]
Standing at a good five feet, eight inches, Kleora is slender and incredibly flexible, a direct result of her sporadic fighting style and agility. Her muscles aren't particularly defined, rather they are lean and very much conformed to Kleora's way of life—not much physical labor to speak of, but plenty of running about as though the world was a massive jungle gym. Her flesh is sickly, one might say ghostly, pale; a sharp contrast to the black of her outfit. Beneath her high-collared vest, Kleora wears a simple, black one piece, much like how one might envision a leotard or a bathing suit. No pants to speak of because of the restriction of movement, but her legs disappear at the knee behind plated shin guards and high leather boots. Kleora's whip, Vipera, is often secured around her waist, draping over her limbs and torso in various ways, depending on the day. Swirling patterns and markings slither down the sides of her thighs, each a mirror of the other, disappearing beneath her clothes. These are traditional of her people, signifying her familial blood and abilities.
Kleora's most noteworthy characteristics are her hair and eyes, though more assuredly the latter. Her hair is dramatically white, but cut uneven and boyishly short, a few much longer strands hanging down to frame her face. She keeps it short out of respect for the dead, whose hair is no longer able to grow. Her eyes are caustically striking, their green hue almost glowing with toxicity. These are the eyes of her family and her people, symbolically green as a representation of their ability to give life back to the dead.
{Background}[/u]
Born into a family of infamous Necromancers, death and all things dark have always been a part of Kleora's life. Because of this, she fears very little. She grew up having no sense of caution, no understanding of life's dangers. Fear does not hold her back from anything. Almost anything. She and her brother, Ezorith, who is one year Kleora's superior, each became well-versed in the ways of their scattered people, studying the ancient incantations and even dabbling in the creation of their own. Kleora, however, fell far behind Ezorith, and in her jealousy she became smothered by a drive to succeed. Her parents, regardless of the pittance of praise they offered to their young daughter, could not hide the fact that Ezorith was favored. They had held high expectations for Kleora, because her birth year was said to carry with it an added potency to a Necromancer's power. Eventually, however, they stopped trying, and more or less abandoned their efforts in raising Kleora to meet her brother's level. They lost faith in her abilities, and made it clear she had no place in their class of Necromancers. This devastated a very young Kleora, whose problem partially stemmed from her inability to treat the dead as dead. While under control, the risen souls were like people for Kleora, and after the abandonment of her family, they became more. They became the only thing she had.
Ezorith, who in fact had not lost hope in his sister, did what he could to hide the accolades he was receiving from his parents. When not in earshot of his mother or father, Ezorith would encourage Kleora to keep trying, to keep working, to not lose her desire to succeed. These small ounces of reassurance were enough to keep Kleora fighting. Immersed in her training, she would disappear for days, her absence noticed only by Ezorith, who sometimes worried but never brought it to his parents' attention. He had faith in his sister, and trusted that after these lengthy exhibitions, she would return unscathed. He never questioned where she went.
Now, the surrounding peoples frowned upon the ways in which Kleora's family abused their powers. Her family was well-known for their disrespect toward the dead they controlled. Her mother, especially, was widely known as an ambitious woman, using restored souls for experiments and dangerous, damaging incantations. Their ways insulted the power, the art, of other Necromancers, and brought negative connotation to the class title. Both Ezorith and Kleora were too young at first to pick up on or understand the growing tension between their family and those of the surrounding people. They continued fine-tuning their abilities, ignorant to the darkening world. It was Ezorith who first noticed how the air seemed to sizzle when others were near, and how his parents grew terse when their paths crossed with other Necromancers. He didn’t quite understand what was happening, but he at least knew something was indeed happening…
Two figures darted across a dying landscape, the clouds dark overhead and the surrounding trees nothing but wilted spires protruding from the blackened earth. They carried very little, and dried blood and dark bruises littered their skin. The hooded cloaks they wore were in tatters, one of them draped around the wearer's neck by no more than a few persistent strips of cloth. One of the people trailed behind the other, stumbling along and panting heavily while being dragged and forced to keep moving.
"Ezo!" came a shrill voice, hoarse and desperate for rest. There was no response from the lead. "Ezo, please." All at once, there was a wrenching turn to the left and both the figures skid to a halt against a large, rotting trunk, just wide enough to conceal them. The smaller, more slender of the two crumpled to the ground, gasping upon the gnarling roots. The other peered around the mass of wood, emerald eyes wide and alert. Once satisfied that they were alone, at least for the moment, he pulled the hood from his head and knelt beside his companion, placing a hand on her shoulder and meeting her matching acidic green eyes.
"Kleora, you know we can't stop."
"But…what if… I mean… surely…" she spoke in between gasps, unable to form coherent sentences. "Ezo… please… I can't run anymore." The two locked eyes momentarily until Ezorith stood and continued scanning the horizon.
"Five minutes." Grateful for this small blessing of time, Kleora leaned back against the tree and closed her eyes. All was beautifully still, only the wind rasping against the charred earth making an audible sound of existence. It was hard for young girl to believe that they had been running from utter mayhem; from screams and violence and uproar. Somehow, they'd slipped away from the chaos, and hadn't stopped running. A band of Necromancers had arranged an attack against the Excessum family- the entire family. Like a virus that needed extraction, they came in a wave without mercy. The siblings hadn't the faintest idea as to the condition of their parents, or their home. They'd left it behind, and hadn't looked back.
"Ezorith?"
"Hm?"
"…do you think they'll ever forget about us? That maybe we'll get to go back?"
"No." A simple answer. Straightforward, and harshly honest. Without a sound, Kleora stood, taking up vigil beside her brother. Her sharp eyes scraped across the horizon, watching as dark clouds seemed to rise up to meet the sky far, far away. Resolutely, she nodded, taking Ezorith's hand gently into her own.
"Okay."
{Pictures}[/u]
Kleora sketch[/color] - i1193.photobucket.com/albums/aa356/acronymph/KleoFull.png
Eyes – i1193.photobucket.com/albums/aa356/acronymph/Eyes2.png
Vipera (serpent) – i1193.photobucket.com/albums/aa356/acronymph/Snake.png
Neck Romance concept – i1193.photobucket.com/albums/aa356/acronymph/SnakeNecklace.png
{How did you find out about Twilight Moon Academy?}
I just sort of happened upon it during my many browsings of ze interwebz.
Age- 19
Date of Birth- December First of the Black Year
Homelands- Terra Mori, Land of Dying
Race- Humanoid, unknown lineage, blood-elf ancestry
Class- Necromancer
Final- Per me Liberum
Through me, Be free[/color]
With this particular incantation, Kleora is able to create a flowing gateway to the dead through her own body. In this state, ancient souls and those who held particular power in life use Kleora's body as a vessel. In exchange for this brief freedom, the soul, or souls, will carry out Kleora's predetermined will. Predetermined because in this state she has no sense of being or control over her physical self. Depending on who gains access to the gateway, this attack's outcome will vary. If many lesser souls of war fill her, then Kleora's combative strength and ability will increase tenfold. Likewise, if her body is overcome with the spirit of an elemental divine or a Noble, her magical prowess will be altered and enhanced. Most often her outward appearance will remain the same, except for her eyes. Kleora's usually acidic green eyes fade to a starch white in this state, and if the beings that possess her are particularly powerful, her eyes take on the likeness of their eyes. Despite her reckless nature and ambiguity toward right and wrong, Kleora knows there are extreme risks that go along with this incantation, and her own life is put under extreme stress for the duration of the summon. There are some spirits who would try to overtake her permanently, resulting in a devastating backlash for Kleora, and if one were to succeed, her own soul would be lost. Because of these dangers, this attack is used as a last resort in nearly all senses of the word "last". Once the gateway is sealed off, signaling the end of the incantation, Kleora is in her most vulnerable state. Her mentality is chaotic, her physical self is degenerated, and her magical abilities are non-existent. It would only take half of a hand to tally the number of times Kleora has been forced to use this end-all-be-all move.
----------------------------
{Weapon information}
Vipera
Given to Kleora as a gift from her brother, Ezorith, Vipera is an enchanted whip that Kleora keeps draped and coiled in various ways around her body. The length of the weapon, when at rest, takes on a frightening likeness to a black mamba, the surface textured with dark scales. Some say that Vipera is not an enchanted whip, but rather an enchanted serpent, given to Kleora as a guardian from the only person still alive who cares for her. With the way Kleora cherishes and handles the weapon, this theory is in no way far from a possible truth. Vipera moves with dizzying grace and speed, tapering off until the end splits into a sharp fork. Two small shards of diamond are connected to each of these ends, making a blow from this weapon a biting one, to say the least. Kleora has been known to lace these tips with various caustic liquids, but only uses the weapon defensively. Most of the time.
For reasons soon explained, only Kleora is able to wield Vipera. If another soul were to attempt to harness the weapon, any number of dark things might befall them, or the whip may simply shrivel at the foreign touch. Though still up for debate, most will argue that they have been eyewitness to Vipera's transmutation from weapon to serpent.
[/color] [/center]Vipera
Given to Kleora as a gift from her brother, Ezorith, Vipera is an enchanted whip that Kleora keeps draped and coiled in various ways around her body. The length of the weapon, when at rest, takes on a frightening likeness to a black mamba, the surface textured with dark scales. Some say that Vipera is not an enchanted whip, but rather an enchanted serpent, given to Kleora as a guardian from the only person still alive who cares for her. With the way Kleora cherishes and handles the weapon, this theory is in no way far from a possible truth. Vipera moves with dizzying grace and speed, tapering off until the end splits into a sharp fork. Two small shards of diamond are connected to each of these ends, making a blow from this weapon a biting one, to say the least. Kleora has been known to lace these tips with various caustic liquids, but only uses the weapon defensively. Most of the time.
For reasons soon explained, only Kleora is able to wield Vipera. If another soul were to attempt to harness the weapon, any number of dark things might befall them, or the whip may simply shrivel at the foreign touch. Though still up for debate, most will argue that they have been eyewitness to Vipera's transmutation from weapon to serpent.
{Armour Information}
Terra Mori Attire
A simple leather vest and forearm protectors with matching boots. Not exactly proficient as a means of protection, but Kleora's outfit does allow freedom of movement and flow of energy. The black leather eases damage from most magical attacks and some physical blows, but would be easily pierced by any forged weapons. Because of their natural weaknesses, Kleora has taken it upon herself to modify her homelands' traditional attire. Metal blades have been added to her forearm protectors, reinforcing them enough to withstand small projectiles, and metal slats have been attached to her shin guards.
The Terra Mori leather is naturally well-guarded against a wide range of magic, and can absorb most lesser attacks with no consequence to Kleora. Larger magical attacks, however, can be dulled, depending on the caster's strength, but Kleora will feel and be affected by their impact.
Terra Mori Attire
A simple leather vest and forearm protectors with matching boots. Not exactly proficient as a means of protection, but Kleora's outfit does allow freedom of movement and flow of energy. The black leather eases damage from most magical attacks and some physical blows, but would be easily pierced by any forged weapons. Because of their natural weaknesses, Kleora has taken it upon herself to modify her homelands' traditional attire. Metal blades have been added to her forearm protectors, reinforcing them enough to withstand small projectiles, and metal slats have been attached to her shin guards.
The Terra Mori leather is naturally well-guarded against a wide range of magic, and can absorb most lesser attacks with no consequence to Kleora. Larger magical attacks, however, can be dulled, depending on the caster's strength, but Kleora will feel and be affected by their impact.
{Accessory Information}
Neck Romance
A necklace comprised of various teeth and bones, all strung together on a strip of hide. A segment of snake vertebrae hangs against Kleora's sternum, symbolic of her power and fondness of all things dead.
The story goes that the necklace is what creates a fluid connection of life between Kleora and Vipera, and is what gives Kleora the ability to wield her given weapon. So long as the necklace is not removed by the wearer, or the wearer does not die, the Black Serpent Vipera can live and defend the soul of its choosing. Destroying the necklace, or Kleora, would render Vipera useless.
Neck Romance
A necklace comprised of various teeth and bones, all strung together on a strip of hide. A segment of snake vertebrae hangs against Kleora's sternum, symbolic of her power and fondness of all things dead.
The story goes that the necklace is what creates a fluid connection of life between Kleora and Vipera, and is what gives Kleora the ability to wield her given weapon. So long as the necklace is not removed by the wearer, or the wearer does not die, the Black Serpent Vipera can live and defend the soul of its choosing. Destroying the necklace, or Kleora, would render Vipera useless.
{Physical Description}[/u]
Standing at a good five feet, eight inches, Kleora is slender and incredibly flexible, a direct result of her sporadic fighting style and agility. Her muscles aren't particularly defined, rather they are lean and very much conformed to Kleora's way of life—not much physical labor to speak of, but plenty of running about as though the world was a massive jungle gym. Her flesh is sickly, one might say ghostly, pale; a sharp contrast to the black of her outfit. Beneath her high-collared vest, Kleora wears a simple, black one piece, much like how one might envision a leotard or a bathing suit. No pants to speak of because of the restriction of movement, but her legs disappear at the knee behind plated shin guards and high leather boots. Kleora's whip, Vipera, is often secured around her waist, draping over her limbs and torso in various ways, depending on the day. Swirling patterns and markings slither down the sides of her thighs, each a mirror of the other, disappearing beneath her clothes. These are traditional of her people, signifying her familial blood and abilities.
Kleora's most noteworthy characteristics are her hair and eyes, though more assuredly the latter. Her hair is dramatically white, but cut uneven and boyishly short, a few much longer strands hanging down to frame her face. She keeps it short out of respect for the dead, whose hair is no longer able to grow. Her eyes are caustically striking, their green hue almost glowing with toxicity. These are the eyes of her family and her people, symbolically green as a representation of their ability to give life back to the dead.
{Background}[/u]
Born into a family of infamous Necromancers, death and all things dark have always been a part of Kleora's life. Because of this, she fears very little. She grew up having no sense of caution, no understanding of life's dangers. Fear does not hold her back from anything. Almost anything. She and her brother, Ezorith, who is one year Kleora's superior, each became well-versed in the ways of their scattered people, studying the ancient incantations and even dabbling in the creation of their own. Kleora, however, fell far behind Ezorith, and in her jealousy she became smothered by a drive to succeed. Her parents, regardless of the pittance of praise they offered to their young daughter, could not hide the fact that Ezorith was favored. They had held high expectations for Kleora, because her birth year was said to carry with it an added potency to a Necromancer's power. Eventually, however, they stopped trying, and more or less abandoned their efforts in raising Kleora to meet her brother's level. They lost faith in her abilities, and made it clear she had no place in their class of Necromancers. This devastated a very young Kleora, whose problem partially stemmed from her inability to treat the dead as dead. While under control, the risen souls were like people for Kleora, and after the abandonment of her family, they became more. They became the only thing she had.
Ezorith, who in fact had not lost hope in his sister, did what he could to hide the accolades he was receiving from his parents. When not in earshot of his mother or father, Ezorith would encourage Kleora to keep trying, to keep working, to not lose her desire to succeed. These small ounces of reassurance were enough to keep Kleora fighting. Immersed in her training, she would disappear for days, her absence noticed only by Ezorith, who sometimes worried but never brought it to his parents' attention. He had faith in his sister, and trusted that after these lengthy exhibitions, she would return unscathed. He never questioned where she went.
Now, the surrounding peoples frowned upon the ways in which Kleora's family abused their powers. Her family was well-known for their disrespect toward the dead they controlled. Her mother, especially, was widely known as an ambitious woman, using restored souls for experiments and dangerous, damaging incantations. Their ways insulted the power, the art, of other Necromancers, and brought negative connotation to the class title. Both Ezorith and Kleora were too young at first to pick up on or understand the growing tension between their family and those of the surrounding people. They continued fine-tuning their abilities, ignorant to the darkening world. It was Ezorith who first noticed how the air seemed to sizzle when others were near, and how his parents grew terse when their paths crossed with other Necromancers. He didn’t quite understand what was happening, but he at least knew something was indeed happening…
Two figures darted across a dying landscape, the clouds dark overhead and the surrounding trees nothing but wilted spires protruding from the blackened earth. They carried very little, and dried blood and dark bruises littered their skin. The hooded cloaks they wore were in tatters, one of them draped around the wearer's neck by no more than a few persistent strips of cloth. One of the people trailed behind the other, stumbling along and panting heavily while being dragged and forced to keep moving.
"Ezo!" came a shrill voice, hoarse and desperate for rest. There was no response from the lead. "Ezo, please." All at once, there was a wrenching turn to the left and both the figures skid to a halt against a large, rotting trunk, just wide enough to conceal them. The smaller, more slender of the two crumpled to the ground, gasping upon the gnarling roots. The other peered around the mass of wood, emerald eyes wide and alert. Once satisfied that they were alone, at least for the moment, he pulled the hood from his head and knelt beside his companion, placing a hand on her shoulder and meeting her matching acidic green eyes.
"Kleora, you know we can't stop."
"But…what if… I mean… surely…" she spoke in between gasps, unable to form coherent sentences. "Ezo… please… I can't run anymore." The two locked eyes momentarily until Ezorith stood and continued scanning the horizon.
"Five minutes." Grateful for this small blessing of time, Kleora leaned back against the tree and closed her eyes. All was beautifully still, only the wind rasping against the charred earth making an audible sound of existence. It was hard for young girl to believe that they had been running from utter mayhem; from screams and violence and uproar. Somehow, they'd slipped away from the chaos, and hadn't stopped running. A band of Necromancers had arranged an attack against the Excessum family- the entire family. Like a virus that needed extraction, they came in a wave without mercy. The siblings hadn't the faintest idea as to the condition of their parents, or their home. They'd left it behind, and hadn't looked back.
"Ezorith?"
"Hm?"
"…do you think they'll ever forget about us? That maybe we'll get to go back?"
"No." A simple answer. Straightforward, and harshly honest. Without a sound, Kleora stood, taking up vigil beside her brother. Her sharp eyes scraped across the horizon, watching as dark clouds seemed to rise up to meet the sky far, far away. Resolutely, she nodded, taking Ezorith's hand gently into her own.
"Okay."
{Pictures}[/u]
Kleora sketch[/color] - i1193.photobucket.com/albums/aa356/acronymph/KleoFull.png
Eyes – i1193.photobucket.com/albums/aa356/acronymph/Eyes2.png
Vipera (serpent) – i1193.photobucket.com/albums/aa356/acronymph/Snake.png
Neck Romance concept – i1193.photobucket.com/albums/aa356/acronymph/SnakeNecklace.png
{How did you find out about Twilight Moon Academy?}
I just sort of happened upon it during my many browsings of ze interwebz.